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Handheld vs. VR Shootout — Images
This page shows the results of the handheld shooting with VR disabled as compared with VR enabled at "Active".
The following shutter speeds are presented:
1/1600 | 1/800 | 1/400 | 1/200 | 1/100 | 1/50 | 1/25
Each shutter speed shows 11 frames in each column:
- The left column contains the handheld shots with VR disabled;
- The right column contains the handheld shots with VR enabled;
- The top frame in each column is the Mirror Lockup shot (identical frame in each column, VR always off for mirror lockup).
- Below the Mirror Lockup frame (tripod mounted) are the 10 handheld shots, arranged roughly from best to worst for a total of 11 frames stacked vertically.
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Diglloyd Making Sharp Images articulates years of best practices and how-to, painstakingly learned over a decade of camera and lens evaluation.
Save yourself those years of trial and error by jump-starting your photographic technical execution when making the image. The best lens or camera is handicapped if the photographer fails to master perfect shot discipline. High-resolution digital cameras are unforgiving of errors, at least if one wants the best possible results.
- Eases into photographic challenges with an introductory section.
- Covers aspects of digital sensor technology that relate to getting the best image quality.
- Technique section discusses every aspect of making a sharp image handheld or on a tripod.
- Depth of field and how to bypass depth of field limitations via focus stacking.
- Optical aberrations: what they are, what they look like, and what to do about them.
- MTF, field curvature, focus shift: insight into the limitations of lab tests and why imaging performance is far more complex than it appears.
- Optical aberrations: what they are, what they look like, and what to do about them.
- How to test a lens for a “bad sample”.
Intrigued? See Focusing Zeiss DSLR Lenses For Peak Performance, PART ONE: The Challenges, or (one topic of many) field curvature.